12 research outputs found

    Game Engine Solutions

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    The rapid development of hardware and system platforms provides a favorable foundation for game development. A game engine overview is introduced first. Then, key features and available solutions of game engines are discussed. Typical products of game engines are shown and evaluated. Finally, we summarize our findings

    A Cloud Based Disaster Management System

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    The combination of wireless sensor networks (WSNs) and 3D virtual environments opens a new paradigm for their use in natural disaster management applications. It is important to have a realistic virtual environment based on datasets received from WSNs to prepare a backup rescue scenario with an acceptable response time. This paper describes a complete cloud-based system that collects data from wireless sensor nodes deployed in real environments and then builds a 3D environment in near real-time to reflect the incident detected by sensors (fire, gas leaking, etc.). The system’s purpose is to be used as a training environment for a rescue team to develop various rescue plans before they are applied in real emergency situations. The proposed cloud architecture combines 3D data streaming and sensor data collection to build an efficient network infrastructure that meets the strict network latency requirements for 3D mobile disaster applications. As compared to other existing systems, the proposed system is truly complete. First, it collects data from sensor nodes and then transfers it using an enhanced Routing Protocol for Low-Power and Lossy Networks (RLP). A 3D modular visualizer with a dynamic game engine was also developed in the cloud for near-real time 3D rendering. This is an advantage for highly-complex rendering algorithms and less powerful devices. An Extensible Markup Language (XML) atomic action concept was used to inject 3D scene modifications into the game engine without stopping or restarting the engine. Finally, a multi-objective multiple traveling salesman problem (AHP-MTSP) algorithm is proposed to generate an efficient rescue plan by assigning robots and multiple unmanned aerial vehicles to disaster target locations, while minimizing a set of predefined objectives that depend on the situation. The results demonstrate that immediate feedback obtained from the reconstructed 3D environment can help to investigate what–if scenarios, allowing for the preparation of effective rescue plans with an appropriate management effort.info:eu-repo/semantics/publishedVersio

    Design and implementation of visualization techniques for subsumption hierarchies

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    Data Visualizing is becoming an important research topic in computer science, and has received considerable attention in the last two decades. In several instances, visualization is a crucial step in order to easily access and properly understand the data. With it, the analysis and the decision making is a relatively easier task. In this thesis, we will focus on the visualization of the concept hierarchies by producing several geometric representations. The main tools used are the graphs where the concepts are represented by vertices and the edges represent the relationships between concepts. Our specific application is the development of a drawing system that interfaces with the description logic reasonner RACER . Unless there is no error in the ontology, the RACER system responds to the taxonomy queries correctly. The body of the response must contain information about a relational structure called a concept hierarchy. This information could be saved as a text file. In the first part of the thesis, we will present our system architecture and discuss its components then we will show how to collect the information about the concept hierarchy using the taxonomy query. We also describe methods for parsing hierarchies and the creation of an appropriate data structure that will be used by the set of algorithms we developed. The second part of the thesis contains the algorithms used to retrieve the properties of the concept hierarchy, as well as to study the specific structure of these hierarchies. It is well known that graph drawing in general is a very complex issue and, therefore, it is important that our approach in drawing takes into account the specificity of these graphs. We consider many aesthetic criteria that fit our specific application: the levels should be kept together as much as possible, the drawing area should be as small as possible, the number of crossings should be minimized, etc. Also, we will develop a decomposition technique that will be very useful in many instances

    A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment

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    Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are reconstructed through a complex manipulation of muscles, bones, and wrinkles in 3D space. The need for a fast and easy reconstruction approach has emerged in the recent years due to its application in various domains: 3D disaster management, virtual shopping, and military training. In this work we proposed a new script language based on atomic parametric action to easily produce real-time facial animation. To minimize use of the game engine, we introduced script-based component where the user introduces simple short script fragments to feed the engine with a new animation on the fly. During runtime, when an embedded animation is required, an xml file is created and injected into the game engine without stopping or restarting the engine. The resulting animation method preserves the real-time performance because the modification occurs not through the modification of the 3D code that describes the CVE and its objects but rather through modification of the action scenario that rules when an animation happens or might happen in that specific situation

    The Evaluation of the Public Opinion - A Case Study: MERS-CoV Infection Virus in KSA

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    Opinion Mining and Sentiment Analysis are active research trends in natural language processing and data mining. Recently, this research has been extended outside the computer science area to cover other areas such as social science, political science, and business. The explosion of social media such as social networks, Blogs, Twitter, and forums has created unprecedented opportunities for data mining research community. Analyzers can study and analyze users\u27 opinions, attitudes, and emotions about news or social events. Big data focuses on the intelligent analysis of a large amount of data that is typically collected from several different sources. Our focus in this work is to address new challenges raised by combining Apache Hadoop as a big data platform with an opinion mining approach to make a decision we often seek based on collected data from the opinions of people. We presented a case study about MERS virus in KSA to evaluate our proposed approach. A discussion of available dataset and results are also provided

    An Analytical Hierarchy Process-Based Approach to Solve the Multi-Objective Multiple Traveling Salesman Problem

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    We consider the problem of assigning a team of autonomous robots to target locations in the context of a disaster management scenario while optimizing several objectives. This problem can be cast as a multiple traveling salesman problem, where several robots must visit designated locations. This paper provides an analytical hierarchy process (AHP)-based approach to this problem, while minimizing three objectives: the total traveled distance, the maximum tour, and the deviation rate. The AHP-based approach involves three phases. In the first phase, we use the AHP process to define a specific weight for each objective. The second phase consists in allocating the available targets, wherein we define and use three approaches: market-based, robot and task mean allocation-based, and balanced-based. Finally, the third phase involves the improvement in the solutions generated in the second phase. To validate the efficiency of the AHP-based approach, we used MATLAB to conduct an extensive comparative simulation study with other algorithms reported in the literature. The performance comparison of the three approaches shows a gap between the market-based approach and the other two approaches of up to 30%. Further, the results show that the AHP-based approach provides a better balance between the objectives, as compared to other state-of-the-art approaches. In particular, we observed an improvement in the total traveled distance when using the AHP-based approach in comparison with the distance traveled when using a clustering-based approach.info:eu-repo/semantics/publishedVersio
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